Optimizing Multi-Agent Coordination in AI-Based Strategic Environments Using Game Theory
Keywords:
Multi-Agent Systems, Game Theory, Strategic Coordination, Nash Equilibrium, AI OptimizationAbstract
In multi-agent systems (MAS), optimal coordination among agents is critical in strategic environments, especially those involving artificial intelligence (AI). Game theory provides a structured and mathematically grounded framework to model, analyze, and optimize these interactions. This paper explores the use of cooperative and non-cooperative game-theoretic models to enhance decision-making, coordination, and conflict resolution in AI-based strategic systems. We examine key literature, propose a hybrid coordination model using both Nash Equilibrium and coalition game theory, and provide simulation results to demonstrate performance. The findings suggest that integrating game-theoretic approaches into MAS leads to improved robustness, reduced conflict, and faster convergence to optimal strategies
References
Boutilier, C. (1996). Planning, learning and coordination in multiagent decision processes. Proceedings of the 6th TARK.
Chalkiadakis, G., Elkind, E., & Wooldridge, M. (2011). Computational Aspects of Cooperative Game Theory. Morgan & Claypool.
Devalla, S. (2025). Human–AI feedback synergy: Assessing the reliability and contextual depth of generative evaluation systems in enterprise-scale education. International Journal of AI, Big Data, Computational and Management Studies, 6(4), 10–16. https://doi.org/10.63282/3050-9416.IJAIBDCMS-V6I4P102
Kraus, S. (1997). Negotiation and cooperation in multi-agent environments. Artificial Intelligence, 94(1-2), 79–97.
Littman, M. L. (1994). Markov games as a framework for multi-agent reinforcement learning. Machine Learning Proceedings.
Devalla, S. (2025). Securing the cloud with generative AI: A framework for safe integration into AWS-native security services. International Journal of Computer Engineering and Technology (IJCET), 16(5), 54–69. https://doi.org/10.34218/IJCET_16_05_005
Panait, L., & Luke, S. (2005). Cooperative multi-agent learning: The state of the art. Autonomous Agents and Multi-Agent Systems, 11(3), 387–434.
Rosenschein, J. S., & Zlotkin, G. (1994). Rules of Encounter: Designing Conventions for Automated Negotiation among Computers. MIT Press.
Devalla, S. (2025). AI-Driven Telemetry Analytics for Predictive Reliability and Privacy in Enterprise-Scale Cloud Systems . International Journal of Artificial Intelligence, Data Science, and Machine Learning, 6(2), 125-134. https://doi.org/10.63282/3050-9262.IJAIDSML-V6I2P114
Sandholm, T. (1999). Distributed rational decision making. In Multiagent systems. MIT Press.
Shoham, Y., & Leyton-Brown, K. (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. Cambridge University Press.
Devalla, S. (2025). Bridging experiment and enterprise: Continuous verification and policy enforcement in zero trust microservices. Journal of Recent Trends in Computer Science and Engineering (JRTCSE), 13(2), 117–128. https://jrtcse.com/index.php/home/article/view/JRTCSE.2025.13.2.11
Stone, P., & Veloso, M. (2000). Multiagent systems: A survey from a machine learning perspective. Autonomous Robots, 8, 345–383.
Vinyals, O., Babuschkin, I., Czarnecki, W. M., et al. (2019). Grandmaster level in StarCraft II using multi-agent reinforcement learning. Nature, 575, 350–354.
Devalla, S. (2024). Enterprise-scale evaluation of REST and GraphQL: Balancing performance, scalability, and resource utilization. International Journal of Core Engineering & Management, 7(12), 396–416






